Wednesday 23 April 2014

Slight (Asethetic) Improvements to the User Interface

Note: This will be a brief Blog. Partially because this is more of a superficial improvement that I wish to test out. Also I have been quite busy recently because I have had news from my Masters Degree application. I have been offered a place on the course, but due to complications I want to defer it. I have contacted the University and course leader about this and process has taken up a surprising amount of time. However I'm sure they have a good reason since they are dealing with hundreds of applicants and many other things they may be experiencing.

Idea:

The last time I texted out my game a portion of people enquired about the font of the UI and the main menu. Player's wondered when I would finally implement the final font, and I thought I should do that soon before I forget.

This is not at the top of my To-do list but it may immerse players into the game world and set the scene
for the game itself. Again I would like to experiment with adding an extra layer of immersion by simply a different science fiction font into the mix. It might help because the font looks like a computer and the menu and intro screens vaguely resemble holography or pains of glass.

Implementation:

Many players liked the font and thought it suited the theme well since it looked like a sci-fi/ futuristic font for a space company/ federation. I personally think I will keep the font for now, and if I have the time to find another one and find a more suiting one I will replace the current font. The font I am using is from a font pack called "Square Pack", and the font itself is called "quadrangle.ttf"(Larabie, R. Web. 12 Aug. 2012. <www.assetstore.unity3d.com/#/content/4235>.). The main body of text in the image below displays what the font looks like (it's below the main logo).


It does not quite match up with the logo above, however I plan on amending this quite soon (the font in the logo), but it's not at the top of my to-do list.

Items for the next iteration:

Add actually enemy ship 3D art assets.
Find missing sound for game interactions and backing sounds for the scene to immerse the player.
Re-design the level (meaning, properly design the level intelligently).
Add a mini tutorial into the game level, to quickly introduce enemies and how to fire the laser.
When the enemy is taking damage, add a sound effect and visual effect, do the player knows if they are actually damaging the enemy ship. Also do this for the player if time is permitting.

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