I have found 5 job adverts for possible positions at different companies (mostly indie companies) at varying levels, such as junior and senior (or lead).
The items in green are skills I already possess. The items
in red are skills I need to learn or improve during my dissertation.
All of these jobs are available in the UK (a few of which are in Suffolk). From the table above I have a lot of work to do since I have a lot of skills to improve and gain. A number of these jobs require a jack of all trades where as some are more design focused. For example 'Shiver Entertainment' requires artistic skills to a degree. Since art is not one of the strong points I will have to improve this to a passable standard but not as a main focus, more of a polishing off type of thing.
Some of these jobs require coding skills (that I already have, but may require improving). I can already code in Unity3D but I might need to improve these code skills to do things more efficiently, or learn a new method. Again this will only be needed when I implement my designs into Unity when they are polished off and is not my main focus since design is what I am concentrating on.
A number of jobs required paper prototyping skills. I have done this with many projects in the past so I know how to do it. However I will need to improve this skill since this will be key to the design of my artifact and many design jobs require this, since it saves programming time on a faulty mechanic.
Another jobs requested, excellent communication skills. As much as I am articulate, my communications skills when explaining concepts are not as clear as they could be. As a designer communications with different departments is crucial in development. Thus I will have to improve this. One way I could do this is through breaking down each idea into simple elements in the design document, and replicate this verbally when I need to. This is crucial in the industry because if a team member get's the wrong idea or some thing is not clear this cold complicate the design and development process in the game's creation.
All of these jobs are available in the UK (a few of which are in Suffolk). From the table above I have a lot of work to do since I have a lot of skills to improve and gain. A number of these jobs require a jack of all trades where as some are more design focused. For example 'Shiver Entertainment' requires artistic skills to a degree. Since art is not one of the strong points I will have to improve this to a passable standard but not as a main focus, more of a polishing off type of thing.
Some of these jobs require coding skills (that I already have, but may require improving). I can already code in Unity3D but I might need to improve these code skills to do things more efficiently, or learn a new method. Again this will only be needed when I implement my designs into Unity when they are polished off and is not my main focus since design is what I am concentrating on.
A number of jobs required paper prototyping skills. I have done this with many projects in the past so I know how to do it. However I will need to improve this skill since this will be key to the design of my artifact and many design jobs require this, since it saves programming time on a faulty mechanic.
Another jobs requested, excellent communication skills. As much as I am articulate, my communications skills when explaining concepts are not as clear as they could be. As a designer communications with different departments is crucial in development. Thus I will have to improve this. One way I could do this is through breaking down each idea into simple elements in the design document, and replicate this verbally when I need to. This is crucial in the industry because if a team member get's the wrong idea or some thing is not clear this cold complicate the design and development process in the game's creation.
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