Saturday 2 November 2013

More possible job positions.

I have been looking for more possible job positions in the games industry as a games designer.

I have found 5 job adverts for possible positions at different companies (mostly indie companies) at varying levels, such as junior and senior (or lead).

The items in green are skills I already possess. The items in red are skills I need to learn or improve during my dissertation.


All of these jobs are available in the UK (a few of which are in Suffolk). From the table above I have a lot of work to do since I have a lot of skills to improve and gain. A number of these jobs require a jack of all trades where as some are more design focused. For example 'Shiver Entertainment' requires artistic skills to a degree. Since art is not one of the strong points I will have to improve this to a passable standard but not as a main focus, more of a polishing off type of thing.

Some of these jobs require coding skills (that I already have, but may require improving). I can already code in Unity3D but I might need to improve these code skills to do things more efficiently, or learn a new method. Again this will only be needed when I implement my designs into Unity when they are polished off and is not my main focus since design is what I am concentrating on.

A number of jobs required paper prototyping skills. I have done this with many projects in the past so I know how to do it. However I will need to improve this skill since this will be key to the design of my artifact and many design jobs require this, since it saves programming time on a faulty mechanic.

Another jobs requested, excellent communication skills. As much as I am articulate, my communications skills when explaining concepts are not as clear as they could be. As a designer communications with different departments is crucial in development. Thus I will have to improve this. One way I could do this is through breaking down each idea into simple elements in the design document, and replicate this verbally when I need to. This is crucial in the industry because if a team member get's the wrong idea or some thing is not clear this cold complicate the design and development process in the game's creation.

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