Thursday 14 November 2013

Dissertation Proposal Feed Back

This Monday when I received feedback on my dissertation, the comments towards it were positive, but that doesn't mean there is  not room for improvement.

The good points were that it was highly intelligent and well considered. Also the project seemed well scoped and reasonably challenging. As well as this the markers liked the idea of the core mechanics involved and were interested to seeing where this would go.

The negative points though were, I had not included regular play testing sessions into my mile stone time line. This was a fair comment since this will be crucial to the development of my game and I will make adjustments accordingly.

The other comment about my mile stone time line was about how it lacked the creation of art assets and GUI assets and implementing them into the game (digitally). This was silly of me and again I will make adjustments accordingly.

It was also pointed out I should build simple deconstructions of mechanics from managing game an internal economies from other games that I would like to include in my game. This is a good idea and I have already started doing this with the bank mechanic from 'The Settlers of Catan' (Franckh-Kosmos Verlags-GmbH & Co., 1995). This is a good idea since I can view all of the elements in the selected mechanics and how I can incorporate them into my game to further my understanding of them.

For the rest of the week I will be concentrating on refining my design document and refining the mechanics. By the end of the week I would like to have a basic paper prototype produced. However due to only received feedback on the proposal recently and getting group project work out of the way it seems more likely I will have a prototype produced some time next week.

I find this annoying since since I am behind on my project time line, however at least I am doing it now.

References

Klaus Teuber (1995). The Settelers of Catan. Germany: Franckh-Kosmos Verlags-GmbH & Co.

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